Shared MCing Monsterhearts rules
The following is experimental! I came up with these rules after reading lumpley's Edgar Allen Poe's The Raven's Ars Magica: A Quaint & Curious Volume of Forgotten Lore and mulling over the purpose of a dedicated GM in my own gaming. I haven't played with them yet.
At any time, make a common move.
When you don't have a main character in a scene, and everybody is silent, make an MC move.
When you don't have a main character in a scene, and someone rolls a miss, make an MC move.
If everybody has a main character in a scene, anybody can make MC moves, but not moves targeting their own character.
One person shouldn't make an MC move immediately followed by a character move, nor a character move immediately followed by an MC move.
Remember, the game is not a series of moves. It is a conversation about fictional events in which moves are triggered.
Common moves
- Start a scene from scratch. Turn to another player and ask where their character is, what they are doing, and who is with them.
- Frame a scene. Say where the scene is, who is there, and what they are doing.
- End a scene. Ask if it's time to go to something else.
- Recognize a move. If you think somebody has made a move without realizing it, remind them, and ask them to read out the text of the move.
- Ask how a main character feels or what they think.
- Ask about or describe some part of the scene in more detail.
- Check on a clock.
MC moves
- Put them together
- Separate them
- Tell them the possible consequences and ask
- Inflict harm as established
- Enact drastic measures
- Turn their move back on them
- Leap to the worst possible conclusion
- Expose a dangerous secret to the wrong person
- Take a string on someone
- Spend a side character string
- Write a villain Principle and Reaction
- Start a clock
- Advance a clock
- Trigger a villain Reaction
- Herald the abyss
- Trigger their Darkest Self
- Ask, "What do you do?"
Character moves
- Turn someone on
- Shut someone down
- Keep your cool
- Lash out physically
- Run away
- Gaze into the abyss
- Pull a string
- Anything on your character sheet
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