The game gets harder
Some controversy in the Table-Time discord server. When you play old-school D&D, does the game get harder as you progress? Do you need to do more adventuring for the same reward? Is that good, or bad? I don't intend to answer the evaluative questions here. But I can definitively answer the purely quantitative question: the game gets harder, and you do need to do more adventuring for the same reward. Let's assume you have a party of 6 thieves at level X. They each need about 1500 * 2^(X - 2) points to progress to the next level. They collect all their XP from treasure rooms in dungeons. These treasure rooms are generated using the procedures in the 1974 D&D publication. How many treasure rooms do they need to get to the next level? Treasure rooms per level up by level Between 6 and 400, my math says, and the number goes up as you level up. Here's the same data in number form, with a bit more context. Note that these values are really swingy at low levels. Most o...