Fox in the Forest praise; idea for a resolution procedure in a blood opera dramatic narrativist game
Been playing Fox in the Forest with my partner. I'm still new to this modern board game scene; so far it's been this, a lot of Root, one session of Spirit Island, and one session of Arcs. It's hard to believe my family wasted so much time on Clue and Risk when there has been better stuff out there for 40+ years. Anyway, Fox in the Forest. It's a two-player trick-taking game* with two twists: first, if you win too many tricks in a given hand, you lose points, and second, half the cards have special powers that change your hand, trump, etc. *(This sounds awful but what it means is that it's like hearts. You compare cards in a given suit and the high card wins. If you can't match suits, play any card from any suit. Also, there's an extra-special suit, and if you play a card from that suit you beat any card not from that suit, no matter what.) When you're playing, you have to balance considerations like the following: Am I trying to play high (win most tri...