Tunnels & Trolls task resolution benchmarking
Tunnels & Trolls has the first universal task resolution procedure in gaming. It's called the saving throw, after the D&D procedure. The Judge is expected to apply the results of this procedure to the fiction in a totally organic fashion. This is radical stuff!
The procedure is quite simple: roll 2d6+stat, against a target number of 15+(5*difficulty). A roll of doubles on the 2d6 "explodes"; add another 2d6 and repeat this step. If the total of the 2d6 roll(s) is/are 4 or less, the task fails. Succeed or fail, the player gets (roll+stat)*difficulty experience points.
I need a hard modelling surface to apply a "pick your own difficulty" procedure like this. I want to know what the odds are for a normal person to succeed at a given task. That way I can set the task's difficulty level irrespective of the player's actual stats.
To that end, I simulated 200k dice rolls and counted them up. (Credit to Vivit Elric for doing the actual programming; I handed in pseudo-code and got a csv with the values in return. Thanks, Vivit!) Now, let's check out the results.
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2d6 DARO, 100k rolls |
What an odd curve! I'm charmed by the sudden spikes throughout.
Now let's see the actual task resolution value; if a random human being (aka one with 3d6 in a stat) attempts a task, what will they roll?
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3d6+(2d6 DARO), 100k rolls |
Now that's the sort of smooth graph I like to see!
From here it's a trivial matter to find the odds of rolling 20, 25, 30, etc. There's a small chance that a result of 20 to 22 could auto-fail because the 2d6 roll was 4 or less. I have factored that in, but it makes almost no difference to the average human.
Without further ado, here are the chances of an average human making a saving throw of X level:
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Table showing an average human's chances of success at saving throws of various difficulties |
I stopped at level 10 because nobody rolled anything higher in 100k checks!
I think the scale reasonably caps out around level 5 or 6. In play, we're not going to calculate the precise difficulty of any task, we're going to eyeball it, and I don't believe anybody can eyeball the difference between 1 in 2381 and 1 in 7143. Conceivably you could bump the throw up a level every time you add an additional obstacle. That'll only matter when we're dealing with non-human kindred, I guess.
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