Spooky haunted house game (draft)
These are the player-facing rules for a game about exploring a spooky haunted house. One player is the House. Everybody else is on a team trying to investigate the house.
The House will tell you its exoteric history. As a group, figure out why you guys are exploring the house and plumbing its mysteries. Then, individually:
- Choose if you are hot or cold in your dealings with other people
- Choose if you are open or closed to psychic phenomena
- Say your role in the group
- Come up with a dark secret for yourself, and tell the House
- Come up with a secret you know about somebody else. Tell them and the House
- Figure out what you personally want out of your dealings with the House
Then you'll work with the team to figure out your method of approach. Depending on how much you know about the place, you might get a blueprint from the House. (It might not be fully accurate!)
You have a couple of "moves" you can do whenever. Roll 2d6. If you have a stat matching the move, add +2 to your roll. On a 6+, you succeed, and the House says what happens. On a 10+, you succeed, and you say what happens -- you can ask questions if you need to. Anything else and you fail and the House says what happens. The moves are:
- Keep calm/closed
- Connect to another person/hot
- Channel spirit/open
- Lash out/hot
- Investigate
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