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Apocalypse World does not have hard and soft moves

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The PbtA community regularly refers to a distinction between "hard" and "soft" moves,. But this distinction is foreign to the game Apocalypse World itself, and should not be backported to it. You can run an internet search to see people trying to establish this distinction in that game. My reference edition here is Apocalypse World 1e (2010), because it's available for free . Cover of AW 1e We find our first reference to the hardness of a move on page 117: Generally, limit yourself to a move that'll (a) set you up for a future harder move, and (b) give the players' characters some opportunity to act and react. A start to the action, not its conclusion. However, when a player's character hands you the perfect opportunity on a golden plate, make as hard and direct a move as you like. It's not the meaner the better, although mean is often good. Best is: make it irrevocable. When a player's character make a move and the player misses the roll, th...