Some projects; the Naissance Role-Play Research Group
In my play and reading I've identified a few strands that really excite me. If I stick to them they should fill up the next five or fifty years of play, easy. I'll still play other games of course! Old School Naissance I'm very clever with the name. For the past four years I've held that the original sin of the OSR is that it only investigated old-school Dungeons & Dragons. And it was really only interested in D&D as understood by people who played B/X (or, if you're really crusty, some AD&D). That's bullshit. l If you've read The Elusive Shift you know that old-school play was tremendously diverse, as were old-school rules. I'm interested in all the forgotten possibilities at the birth of roleplay. I've put together a list of games from the first decade of the hobby (1974 to 1980) with distinctive features that interest me. This turned out to be most games published in that era! Every one had something of interest, based on its wikipe...