Questing

Traditionally we score achievement in the form of treasure looted and enemies defeated. In this post I will argue that we should broaden our scoring to include player-determined quests, and present a procedure for acquiring and scoring quests. Why quests? Literary progenitors Money and victory in combat are great, tried-and-true objectives, worthy of scoring. Low-tier pulp fantasy heroes constantly pursue these ends -- Fafhrd and the Grey Mouser, Conan as a young man, Cugel when he isn't under duress, Satampra Zeiros. A pile of gold bullion, a noble goal! Money and victory in combat should always be scored. They're always useful. When you get money or win a fight, you're always winning at life in these stories. But any fan of pulp fiction will notice that money and victory in combat are far from the only objectives in pulp fantasy. Protagonists in the mid-tier and up have larger goals. Some examples: Fafhrd and the Grey Mouser at the end of their career, defending Rime Isl...