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Showing posts from September, 2024

9/21/24 Monsterhearts AP: Hudson, OH III, season finale

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 Trigger warning: school shooting Werewolf with a gun, photo by Pumpkin Lizard on Deviant Art, a reference image during the game After last session, I realized I had made a mistake. I shouldn't have asked the other players "What do you want from the other main characters?". My intention was to push the main characters towards each other, but this was wrong. I shouldn't encourage the other players to make any particular decision, or have any particular orientation towards each other. Even apathy is fair. It's a valid move to isolate yourself from the others, play cold, and only interact with side characters. I said as much to the others, and instead asked them two two-part questions: What identity have you constructed for yourself? How secure are you in that identity? What do you want? What do you fear? My inspiration for the first question was Apocalypse World; at the end of every session, you're supposed to ask each player if their character is satisfied with

Simple downtime maneuvers

 In my Arcade Mode game, players don't take downtime. They freely adjust their resources between sessions. That was the intent, anyway -- most players are unwilling to simply give themselves more resources. So I decided to draft a very simple downtime system. Every real world week, or every session, since your last session with a character, add 1 downtime point. Spend downtime points and (10 * level * points) rupees on downtime actions. (The rupee is your campaign's base currency type, whatever that is. 1 rupee = 1 xp = 1 days' wages for a basic infantryman, roughly.) Here are some simple downtime maneuvers, listed with their costs: 1 point = 1 streetwise check for new hirelings, rumors, rare items, contacts, trainers 1 point = 1 visit to a known sage, library, expert, important contact 1 point = 1 martial art technique learning check 1 point = 1 hireling recruitment roll 2 points = reroll HP, take the higher result 2 points = 1 attribute improvement roll 3 points = train

Some surprising observations on mass combat

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 I read A Practical Guide to Medieval Warfare by Richard Brooks and John Curry. Really enjoyed it, found it enlightening and surprising in many respects. You need to buy it on amazon in paperback or via kindle, which I intensely dislike -- I'd prefer to pirate books, or buy through alternate retailers. Sometimes the book gets lost in the weeds of (I think) irrelevant historical debates, important only to specialists. It also wastes time justifying the relevance of wargaming and reenactment to historical research. Putting those caveats aside, it was a worthwhile read, and I'd recommend it, supplemented by other readings in pre-modern warfare (I've also been reading War in Human Civilization by Azar Gat , the blog ACOUP , and the recommended books list on the Ask Historians reddit . Additional caveat: very little about war makes sense divorced from its historical context. You'll want to bone up on your regular history too!) Anyway, here are some takeaways from the book

Monsterhearts AP: Hudson, OH II, 9/1

We did a bit of a refresher since it had been two or three weeks since the last session . Refreshed both rules and the situation at play. I explained the string economy and asked everybody what their character had done last session. Everybody was, of course, able to remember their own activities, with just a few additions from me. I also read through the list of thematic objects, and asked if everybody was interested in them, and told them that if they wanted another topic dealt with, they had to bring it into play themselves, but that they can always talk about it outside play too. I wanted to revisit some threads that got skipped over last time. Evann's Fae had gone for a walk in the woods with her friend before the party; what happened there? I was interested in her feeling of alienation/inhumanity, and I wanted to push her into some decision about her place among humans. So I had the Green Woman, the Fae's mother, a 7 foot tall naked green lady, freeze time and greet her d