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Druid Class by Eero Tuovinen

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 "Coup de Main in Greyhawk" is an in-progress campaign and an in-progress rule system by Eero Tuovinen, author of Muster . He is publishing the design notes for his system in a series of pamphlet-sized PDFs called Coup Workbook Partials, CWPs for short. They are not intended to be immediately playable; they really are design notes , useful for spurring further thought in the reader. Two of Coup's design goals are relevant for this review: first, that all character optimization be a matter of fictional positioning, and second, that different magic-using classes play differently. This is a review of one of his most recent CWPS, #18, Druid Class. A disclaimer: I got the PDF for free in exchange for agreeing to review it. First, the art   I think it's gorgeous, quite evocative. AI-generated, if you care about that, using Stable Diffusion trained on 2e-era TSR art by the writer's brother. The druid's toes are maybe a little too long

Name Level by Eero Tuovinen

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"Coup de Main" is an in-progress campaign and an in-progress rule system by Eero Tuovinen, author of Muster . He is publishing the notes for his system in a series of pamphlet-sized PDFs called Coup Workbook Partials, CWPs for short. This is a review of one of his most recent CWPS, #33, Name Level. A disclaimer: I got the PDF for free in exchange for agreeing to review it. First, the art:  t's just the front cover of the zine, and it's made by a machine learning algorithm, I think trained on 2e-era TSR stuff. I think it's gorgeous. Reminds me of my old '80s Lord of the Rings paperbacks from Ballantine. The zine is 24 pages long, including the front and back cover (which are, oddly, both in the front) and two pages of boilerplate. Pages are A5 with something like 12 point font inside. Might be written in LaTeX, I'm not sure, but the justification is pretty good. The text inside is breezy and reads easily. So you don't get a ton

Arcade Mode 18

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Reposted from Adept Play. We went spelunking in the module Caverns of Thracia by Jennell Jacquays. My play reports are woefully behind. This was our second session in Thracia. The first had been well populated (I think 7 players, including myself), brisk, and controversial, as a nasty encounter with a wight killed all but two of the characters. This one was the opposite, in every way. I had one other participant, Jay, who had been in a good number of my pickup games before. It was slow-paced and cautious, and surprisingly collaborative. Jay likes to play wretched, pathetic characters, at a steep disadvantage in any tactical situation, and then claw himself up if he can. I didn’t record his character sheet before the session, but here’s what Wybert looked like after: Spent a lot of time in jail (“gaol”), raised by ghouls, failed career — eek! I’m glad it’s not me! Wybert started with like no equipment (I think just clothes and a dagger?) and no friends or